Class VersorRigid3DTransform
java.lang.Object
org.itk.simple.Transform
org.itk.simple.VersorRigid3DTransform
A rotation as a versor around a fixed center with translation of a 3D
coordinate space.
See:
 itk::VersorRigid3DTransform
C++ includes: sitkVersorRigid3DTransform.h
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Field SummaryFields inherited from class org.itk.simple.TransformswigCMemOwn
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Constructor SummaryConstructorsModifierConstructorDescriptionitk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)protectedVersorRigid3DTransform(long cPtr, boolean cMemoryOwn) itk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)VersorRigid3DTransform(VectorDouble versor) itk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)VersorRigid3DTransform(VectorDouble axis, double angle) itk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)VersorRigid3DTransform(VectorDouble axis, double angle, VectorDouble translation) itk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)VersorRigid3DTransform(VectorDouble axis, double angle, VectorDouble translation, VectorDouble fixedCenter) itk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)VersorRigid3DTransform(VectorDouble versor, VectorDouble translation) itk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)VersorRigid3DTransform(VectorDouble versor, VectorDouble translation, VectorDouble fixedCenter) itk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)itk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)
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Method SummaryModifier and TypeMethodDescriptionvoiddelete()itk::simple::VersorRigid3DTransform::~VersorRigid3DTransform() overrideprotected voidfinalize()std::vector<double> itk::simple::VersorRigid3DTransform::GetCenter() constprotected static longstd::vector<double> itk::simple::VersorRigid3DTransform::GetMatrix() constgetName()std::string itk::simple::VersorRigid3DTransform::GetName() const override Name of this classstd::vector<double> itk::simple::VersorRigid3DTransform::GetTranslation() conststd::vector<double> itk::simple::VersorRigid3DTransform::GetVersor() constvoidsetCenter(VectorDouble params) Self& itk::simple::VersorRigid3DTransform::SetCenter(const std::vector< double > ¶ms) fixed parametervoidsetMatrix(VectorDouble matrix) Self& itk::simple::VersorRigid3DTransform::SetMatrix(const std::vector< double > &matrix, double tolerance=1e-10)voidsetMatrix(VectorDouble matrix, double tolerance) Self& itk::simple::VersorRigid3DTransform::SetMatrix(const std::vector< double > &matrix, double tolerance=1e-10)voidsetRotation(VectorDouble versor) Self& itk::simple::VersorRigid3DTransform::SetRotation(const std::vector< double > &versor) parametervoidsetRotation(VectorDouble axis, double angle) Self& itk::simple::VersorRigid3DTransform::SetRotation(const std::vector< double > &versor) parametervoidsetTranslation(VectorDouble translation) Self& itk::simple::VersorRigid3DTransform::SetTranslation(const std::vector< double > &translation)protected static longvoidtranslate(VectorDouble offset) Self& itk::simple::VersorRigid3DTransform::Translate(const std::vector< double > &offset) additional methodsMethods inherited from class org.itk.simple.TransformgetCPtr, getDimension, getFixedParameters, getInverse, getITKBase, getNumberOfFixedParameters, getNumberOfParameters, getParameters, getTransformEnum, isLinear, makeUnique, setFixedParameters, setIdentity, setInverse, setParameters, swigRelease, toString, transformPoint, transformVector, writeTransform
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Constructor Details- 
VersorRigid3DTransformprotected VersorRigid3DTransform(long cPtr, boolean cMemoryOwn) 
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VersorRigid3DTransformpublic VersorRigid3DTransform()itk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)
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VersorRigid3DTransformitk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)
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VersorRigid3DTransformitk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)
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VersorRigid3DTransformpublic VersorRigid3DTransform(VectorDouble versor, VectorDouble translation, VectorDouble fixedCenter) itk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)
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VersorRigid3DTransformitk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)
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VersorRigid3DTransformitk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)
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VersorRigid3DTransformpublic VersorRigid3DTransform(VectorDouble axis, double angle, VectorDouble translation, VectorDouble fixedCenter) itk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)
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VersorRigid3DTransformitk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)
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VersorRigid3DTransformitk::simple::VersorRigid3DTransform::VersorRigid3DTransform(const VersorRigid3DTransform &)
 
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Method Details- 
getCPtr
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swigRelease
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finalize
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delete
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getName
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setCenterSelf& itk::simple::VersorRigid3DTransform::SetCenter(const std::vector< double > ¶ms) fixed parameter
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getCenterstd::vector<double> itk::simple::VersorRigid3DTransform::GetCenter() const
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setRotationSelf& itk::simple::VersorRigid3DTransform::SetRotation(const std::vector< double > &versor) parameter
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setRotationSelf& itk::simple::VersorRigid3DTransform::SetRotation(const std::vector< double > &versor) parameter
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getVersorstd::vector<double> itk::simple::VersorRigid3DTransform::GetVersor() const
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getTranslationstd::vector<double> itk::simple::VersorRigid3DTransform::GetTranslation() const
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setTranslationSelf& itk::simple::VersorRigid3DTransform::SetTranslation(const std::vector< double > &translation)
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translateSelf& itk::simple::VersorRigid3DTransform::Translate(const std::vector< double > &offset) additional methods
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getMatrixstd::vector<double> itk::simple::VersorRigid3DTransform::GetMatrix() const
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setMatrixSelf& itk::simple::VersorRigid3DTransform::SetMatrix(const std::vector< double > &matrix, double tolerance=1e-10)
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setMatrixSelf& itk::simple::VersorRigid3DTransform::SetMatrix(const std::vector< double > &matrix, double tolerance=1e-10)
 
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